Programming Turing machines with regexes
Everybody knows that regular expressions are not Turing-complete. That won’t stop me from doing this.
In a Turing machine, there is a tape and there is a program. What is the program in a Turing machine? drumroll 🥁… It is a finite-state machine, which is equivalent to a regular expression!
Just for a silly pun, I’m going to introduce this programming language in an absurd allegory about T-rexes (“Turing regular expressions”, or just “Turing expressions”).
Table of contents
Tales of T-rexes
T-rexes are mysterious creatures who speak in tales (Turing expressions) about one T-rex—usually the speaker. Tales are constructed from symbols for the operations of a Turing machine, and the standard regex combinators.
>
and<
are the simple tales of the T-rex taking a single step to the left or right;0!
and1!
tell of the T-rex “writing” a0
or1
;0?
and1?
tell of the T-rex “observing” a0
or1
;e₁ ... eₙ
is a tale made up of a sequence ofn
tales, and there is an empty tale in the casen = 0
(“nothing happened”);(e)*
says that the talee
happened an arbitrary number of times, possibly zero;(e₁|e₂)
says that one of the tales happened,e₁
ore₂
.
As it is a foreign language from a fantasy world, the description above
shouldn’t be taken too literally.
For instance, it can be difficult to imagine a T-rex holding a pen,
much less writing with it. In truth, the actions that the tales 0!
and 1!
describe are varied, and “writing” is only the closest approximation
among the crude words of humans.
Iteration (e)*
and choice (e₁|e₂)
make T-rex tales nondeterministic:
different sequences of events may be valid interpretations of the same tale.
The observations 0?
and 1?
enable us to prune the tree of
possibilities. T-rex communication may be convoluted sometimes,
but at least they mean to convey coherent series of events.
Enough exposition. Let’s meet T-rexes!
Two T-rexes greet us, introducing themselves as Alan and Alonzo. They invite us for a chat in their home in Jurassic park.
The tale of Alonzo
While Alan serves tea, Alonzo shows us a mysterious drawing. T-rex imagery is quite simplistic, owing to their poor vision and clumsy hands. We can sort of recognize Alonzo on the left, next to a row of circles and lines:
🦖
0001011000
Then, Alonzo tells us the following tale: “(>)*1?0!>1?0!
”.
Noticing our puzzled faces, Alan fetches a small machine from the garage. It is a machine to interpret T-rex tales in a somewhat visual rendition. Alan demonstrates how to transcribe the tale that Alonzo told us together with his drawing into the machine. Here is the result:
Alan's machine
(>)*1?0!>1?0!
0001011000
0001010000
Press the Run
button to see the machine render the tale.
It happens in the blink of an eye; T-rexes are really fast!
We will break it down step by step in what follows.
(You can also edit the program tale and the input
drawing in these examples and see what happens then.)
Alonzo’s drawing is the scene where the tale takes place.
We ask Alan and Alonzo what “0
” and “1
” represent,
but we are not fluent enough in T-rex to understand their apparently nuanced answer.
We have no other choice than to make abstraction of it.
🦖 ← Alonzo
0001011000 ← the world
Alonzo first said “(>)*
”: he walked toward the right.
As is customary in T-rex discourse, this tale leaves a lot up to interpretation.
There are many possible guesses of how many steps he actually took.
He could even have walked out of the picture!
🦖
0001011000
🦖
0001011000
🦖
0001011000
🦖
0001011000
But then the tale goes “1?
”:
Alonzo observed a 1
, whatever that means, right where he stopped.
That narrows the possibilities down to three:
🦖
0001011000
🦖
0001011000
🦖
0001011000
Afterwards, Alonzo tells us that “0!
” happened,
which we think of abstractly as “writing” 0
where Alonzo is standing.
Before "0!"
🦖
0001011000
After "0!"
🦖
0000011000
Each of the three possibilities from earlier after writing 0
:
🦖
0000011000
🦖
0001001000
🦖
0001010000
Alonzo then made one step to the right, and observed another 1
(“>1?
”).
Only the second possibility above is consistent with that subsequent observation.
Finally, he writes 0
again.
🦖
0001000000
And we can see that the outcome matches the machine output above.
After puzzling over it for a while, we start to make sense of
Alonzo’s tale “(>)*1?0!>1?0!
”, and imagine this rough translation:
“Funny story. I walked to the right, and I stopped in front of a 1
,
isn’t that right Alan? I was feeling hungry. So I
ate it. I left nothing! I was still hungry, I am a dinosaur after all,
so I took a step to the right, only to find another 1
.
Aren’t I lucky? I ate it too. It was super tasty!”
We have a good laugh. Alan and Alonzo share a few more tales. More tea? Of course. At their insistence, we try telling some of our own tales, to varied success. It’s getting late. Thank you for your hospitality. The end.
More examples
Exercise for the interested reader: implement the following operations using Turing expressions. Here’s a free machine to experiment with:
Alan's empty machine
Preamble: extra features and clarifications
For convenience, other digits can also be used in programs
(i.e., 2?
, 2!
, 3?
, 3!
, up to 9?
and 9!
are allowed).
The symbol 2
will be used to mark the end of a binary input
in the exercises that follow.
Turing expressions are nondeterministic, but the machine only searches for
the first valid execution. The search is biased as follows:
(e₁|e₂)
first tries e₁
and then, if that fails, e₂
;
(e)*
is equivalent to (|e(e)*)
.1
The tape extends infinitely to the left and to the right, initialized with zeroes
outside of the input.
The machine aborts if the tape head (🦖) walks out of the range [-100, 100]
.2
0 is the initial position of the tape head and where the input starts.
The machine prints the first 10 symbols starting at position 0 as the output.
Whitespace is ignored. A #
starts a comment up to the end of the line.
What kind of person comments a regex?
Determinism
Although Turing expressions are nondeterministic in general,
we obtain a deterministic subset of Turing expressions by requiring
the branching combinators to be guarded.
Don’t allow unrestricted iterations (e)*
and choices (e₁|e₂)
,
only use while loops (1?e)*0?
3 and conditional statements (0?e₁|1?e₂)
.
Not
Flip the bits. 0 becomes 1, 1 becomes 0.
Examples:
Input: 0100110112
Output: 1011001002
Input: 1111111112
Output: 0000000002
Solution
Alan's machine
((0?1!|1?0!)>)*2?
0100110112
1011001002
Binary increment
Input: binary representation of a natural number n.
Output: binary representation of (n + 1).
Cheatsheet of binary representations:
0: 000
1: 100
2: 010
3: 110
4: 001
5: 101
Examples:
Input: 0010000000
Output: 1010000000
Input: 1110000000
Output: 0001000000
No input delimiters for this exercise.
Solution
Alan's machine
(1?0!>)*0?1!
1110000000
0001000000
Left shift
Move bits to the left.
Examples:
Input: 0100110112
Output: 1001101102
Input: 1111111112
Output: 1111111102
Solution
Alan's machine
(2?|(0!>0?|1!>1?)*(0!>2?))
0100110112
1001101112
Right shift
Move bits to the right.
Examples:
Input: 0100110112
Output: 0010011012
Input: 1111111112
Output: 0111111112
Solution
Alan's machine
((0?|1?)(0?>)*(2?|1?0!>(1?>)*(2?|0?1!>)))*2?
0100110112
0010011012
Cumulative xor
Each bit of the output is the xor of the input bits to the left of it.
Examples:
Input: 0100100012
Output: 0111000012
Input: 1111111112
Output: 1010101012
Solution
Alan's machine
((0?>)*(1?>((0?1!>)*1?0!|2?)|2?))*2?
0100100012
0111000012
Unary subtraction
Input: Two unary numbers x and y, separated by a single 0.
Output: The difference (x - y).
Example: evaluate (5 - 3).
Input: 1111101110
Output: 1100000000
Feel free to add a 2
to delimit the input.
I only decided to allow symbols other than 0
and 1
after finishing this exercise.
Solution
Alan's machine
(1?>)*0?<(1?>(0?>)*1?0!>(1?<(0?<)*1?0!<|0?(0?<)*1?0!))*0?<(1?<)*0?>
1111101110
1100000000
Example: evaluate (3 - 5).
Input: 1110111110
Output: 0000000110
In my solution, the result -2 is represented by two 1
placed in the location
of the second argument rather than the first. You may use a different encoding.
Solution (bis)
Alan's machine
(1?>)*0?<(1?>(0?>)*1?0!>(1?<(0?<)*1?0!<|0?(0?<)*1?0!))*0?<(1?<)*0?>
1110111110
0000000110
Commented program
The lack of delimiters in my version of the problem makes this a bit tricky.
# Example: evaluate (5 - 3).
# TAPE: 111110111
# HEAD: ^
(1?>)*0?
# TAPE: 111110111
# HEAD: ^
#
# The following line checks whether
# the second argument is 0,
# in which case we will skip the loop.
>(0?<|1?<<)
# Otherwise we move the head on the last 1
# of the first argument.
# TAPE: 111110111
# HEAD: ^
#
# BEGIN LOOP
# Loop invariant: the difference between
# the two numbers on tape is constant.
(1?
# Go to the first 1 of the second argument.
>(0?>)*1?
# During the first iteration,
# the tape looks like this:
# TAPE: 111110111
# HEAD: ^
#
# Erase 1 to 0 and move to the right.
0!>
# TAPE: 111110011
# HEAD: ^
#
# Check whether there remains
# at least one 1 to the right.
# BEGIN IF
(1?
# There is at least one 1 on the right.
# Move back into the first argument.
<(0?<)*1?
# TAPE: 111110011
# HEAD: ^
#
# Erase 1 to 0. Move left.
0!<
# TAPE: 111100011
# HEAD: ^
#
# If the 1s of the first argument ran out
# at this point (which would mean
# first argument < second argument),
# we will BREAK out of the loop (then terminate),
# otherwise, CONTINUE, back to the top of loop
|0?
# ELSE (second branch of the IF from three lines ago)
# The 1s of the second argument ran out
# (which means first argument >= second argument)
# Tape when we reach this point (in the last iteration):
# TAPE: 1110000000
# HEAD: ^
#
# Move back into the first argument.
(0?<)*1?
# TAPE: 111000000
# HEAD: ^
#
# Erase 1 to 0.
0!
# TAPE: 110000000
# HEAD: ^
#
# Reading a 0 will break out of the loop.
# BREAK
)
# END IF
)*0?
# END LOOP
The separation of program and tape
Until this point, there may remain misgivings about whether this is actually “regular expressions”. The syntax is the same, but is it really the same semantics? This section spells out a precise alternative definition of Turing machines with a clear place for the standard semantics of regular expressions (as regular languages).
Instead of applying regular expressions directly to an input string, we are using them to describe interactions between the program and the tape of a Turing machine. Then the regular expression might as well be the program.
The mechanics of Turing machines are defined traditionally via a transition relation between states. A Turing machine state is a pair (q, t) of a program state q ∈ Q (where Q is the set of states of a finite-state machine) and a tape state t ∈ 2ℤ × ℤ (the bits on the tape and the position of the read-write head).
That “small-step” formalization of Turing machines is too monolithic for our present purpose of revealing the regular languages hidden inside Turing machines. The issue is that the communication between the program and the tape is implicit in the transition between states as program-tape pairs (q, t). We will take a more modular approach using trace semantics: the program and the tape each give rise to traces of interactions which make explicit the communication between those two components.
The standard semantics of regular expressions
The raison d’être of regular expressions is to recognize sequences of symbols,
also known as strings, lists, or words. Here, we will refer to them as traces.
Regular expressions are conventionally interpreted as sets of traces, reading
the iteration *
and choice |
combinators are operations on sets.
Let A be a set of symbols; in our case
A = {<
, >
, 0!
, 1!
, 0?
, 1?
} but the
following definition works with any A. The trace semantics of a regular
expression e
over the alphabet A is defined inductively:
- An atomic expression
e
∈ A contains a single trace which is just that symbol. Trace(e
) = {e
} ife
∈ A - A concatenation of expressions
e₁
…eₙ
contains concatenations of traces of everyeᵢ
. Trace(e₁
…eₙ
) = { t1 … tn ∣ ∀i, ti ∈ Trace(eᵢ
) } - An iteration
(e)*
contains all concatenations of traces t1 … tn such that each subtrace ti is a trace of that samee
. Trace((e)*
) = { t1 … tn ∣ ∀i, ti ∈ Trace(e
) } - A choice
(e₁|e₂)
contains the union of traces ofe₁
ande₂
. Trace((e₁|e₂)
) = Trace(e₁
) ∪ Trace(e₂
)
Equivalently, a trace semantics can be viewed as a relation between program and trace.
We write e
⊢ t, pronounced “e
recognizes t”, as an abbreviation of
t ∈ Trace(e
).
This is also for uniformity with the notation in the next section.
A core result of automata theory is that the sets of traces definable by regular expressions are the same as those definable by finite-state machines. That led to our remark that Turing machines might as well be Turing regular expressions.
The Turing machine memory model
In the semantics of regular expressions above, the meaning of the symbols
(<
, >
, etc.) is trivial:
a symbol in a regular expression denotes itself as a singleton trace.
In this section, we will give these symbols their natural meaning as
“operations on a tape”.
The tape is the memory model of Turing machines.
Memory models are better known in the context of concurrent programming
languages, as they answer the question of how to resolve concurrent writes and
reads.
The tape carries a sequence of symbols extending infinitely in both directions. A head on the tape reads one symbol at a time, and can move left or right, one symbol at a time. Addresses on the tape are integers, elements of ℤ. A tape state is a pair (m, i) ∈ 2ℤ × ℤ: the memory contents is m ∈ 2ℤ (note 2ℤ = ℤ → {0, 1}) and the position of the head is i ∈ ℤ. The behavior of the tape is defined as a ternary relation pronounced “(m, i) steps to (m′, i′) with trace t”, written:
(m, i) ⇝ (m′, i′) ⊢ t
It is defined by the following rules. We step left and right by decrementing and incrementing the head position i.
(m, i) ⇝ (m, i − 1) ⊢ <
(m, i) ⇝ (m, i + 1) ⊢ >
Writing operations use the notation m[i ↦ v] for updating the value of the tape m at address i with v.
(m, i) ⇝ (m[i ↦ 0], i) ⊢ !0
(m, i) ⇝ (m[i ↦ 1], i) ⊢ !1
Observations, or assertions, step only when a side condition is satisfied. Otherwise, the tape is stuck, and that triggers backtracking in the search for a valid trace.
(m, i) ⇝ (m, i) ⊢ ?0
if m(i) = 0
(m, i) ⇝ (m, i) ⊢ ?1
if m(i) = 1
We close this relation by reflexivity (indexed by the empty trace ϵ) and transitivity (indexed by the concatenation of traces).
(m, i) ⇝ (m, i) ⊢ ϵ (m, i) ⇝ (m′, i′) ⊢ t and (m′, i′) ⇝ (m″, i″) ⊢ t′ ⇔ (m, i) ⇝ (m″, i″) ⊢ t t′
Turing regular expressions
We now connect programs and tapes together through the trace.
A Turing regular expression e
and an initial tape (m, 0) step
to a final tape (m′, i′), written
e
, (m, 0) ⇝ (m′, i′)
if there exists a trace t recognized by both the program and the tape:
e
⊢ t
(m, 0) ⇝ (m′, i′) ⊢ t
We can then consider classes of functions computable by Turing expressions via an
encoding of inputs and outputs on the tape.
Let encode : ℕ → 2ℤ be an encoding of natural numbers as tapes.
A Turing expression e
computes a function f : ℕ → ℕ if, for all n,
there is exactly one final tape (m′, i′) such that
e
, (encode(n), 0) ⇝ (m′, i′)
and that unique tape encodes f(n):
m′ = encode(f(n))
Et voilà. That’s how we can program Turing machines with regular expressions.
Finite-state machines: the next 700 programming languages
Finite-state machines appear obviously in Turing machines, but you can similarly view many programming languages in terms of finite-state machines by reducing the state to just the program counter: “where you are currently in the source program” can only take finitely many values in a finite program. From that point of view, all other components of the abstract machine of your favorite programming language—including the values of local variables—belong to the “memory” that the program counter interacts with. Why would we do this? For glory of course. So we can say that most programming languages are glorified regular expressions.
To be fair, there are exceptions to this idea: cellular automata and homoiconic languages (i.e., with the ability to quote and unquote code at will) are those I can think of. At most there is a boring construction where the finite-state machine writes the source program to memory then runs a general interpreter on it.
Completely free from Turing-completeness
The theory of formal languages and automata has a ready-made answer about the expressiveness of regular expressions: regular expressions denote regular languages, which belong to a lower level of expressiveness than recursively enumerable languages in the Chomsky hierarchy.
What I want to point out is that theory can only ever study “expressiveness” in a narrow sense. Real expressiveness is fundamentally open-ended: the only limit is your imagination. Any mathematical definition of “expressiveness” must place road blocks so that meaningful impossibility theorems can be proved. The danger is to forget about those road blocks when extrapolating mathematical theorems into general claims about the usefulness of a programming language.4
The expressiveness of formal languages is a delicate idea in that there are well-established mathematical concepts and theorems about it, but the rigor of mathematics hides a significant formalization gap between how a theory measures “expressiveness” and the informal open-ended question of “what can we do with this?”.
“Regular expressions are not Turing-complete” might literally be a theorem in some textbook; it doesn’t stop regular expressions from also being a feasible programming language for Turing machines as demonstrated in this post. Leaving you to come to terms with your own understanding of this paradox, a closing thought: at the end of the day, science is no slave to mathematics, we do mathematics in service of science.
Bonus track: Brainfuck
Turing regular expressions look similar to Brainfuck. Let’s extend the primitives of Turing expressions to be able to compile Brainfuck.
The loop operator [...]
in Brainfuck can be written as (0~...)*0?
,
with a new operation 0~
to observe a value not equal to zero.
With +
and -
(increment and decrement modulo 256) as additional operations
supported by our regular expressions,
a Brainfuck program is compiled to an extended Turing expression
simply by replacing [
and ]
textually with (0~
and )*0?
.5
Interestingly, translating Brainfuck to extended Turing expressions does not use |
,
yet Brainfuck is Turing-complete: while loops seem to make conditional
expressions redundant.
(Are Turing expressions without choice (e₁|e₂)
(i.e., with only <
, >
, 0!
, 1!
, 0?
, 1?
, and (e)*
) also Turing-complete?)
The machine implemented within this post supports those new constructs:
+
, -
, 0~
, 1~
(also 2~
to 9~
, just because; but not more, just because),
and the brackets [
and ]
. You can write code in Brainfuck, and it will be desugared
and interpreted as an extended Turing expression. You can also directly write an extended
Turing expression.
The input can now be a comma-separated list prefixed by a comma (to allow multi-digit numbers).
Example: ,1,1,2,3,5,8,13
.
Trailing zeroes in the output will not be printed for clarity.
Brainfuck is a high-level programming language compared to Turing expressions. Being able to increment and decrement numbers makes programming so much less tedious than explicitly manipulating unary or binary numbers in Turing machines.
Small examples
The idiom [-]
zeroes out a number.
Alan's machine
[-]
,42
,0
Add two numbers.
Alan's machine
>[-<+>]
,42,57
,99
Nondeterministic Brainfuck
Extending Brainfuck with star (e)*
and choice (e₁|e₂)
equips the language with nondeterminism.
One thing we can do using nondeterminism is to define the inverse of a function
simply by guessing the output y
, applying the function to it f(y)
,
then checking that it matches the input x
, in which case y = f⁻¹(x)
.
It’s not efficient, but it’s a general implementation of inverses which may have its uses
in writing formal specifications.
Here’s a roundabout implementation of subtraction (x − y): guess the answer (call it z), add one of the operands to it (z + y), and compare the result with the other operand (if z + y = x then z = x − y).
Alan's machine
[->>>+<<<](+>>+<<)*>[->+<]>[->-<]>0?
,10,3
,7
Commented program
# Using four consecutive cells, named A, B, C, D
# Expected result: value of (A - B) placed in A
# D ← A
# A ← 0
[->>>+<<<]
# A ← GUESS
# C ← A
(+>>+<<)*
# C ← B + C
# B ← 0
>[->+<]
# D ← D - C
# C ← 0
>[->-<]
# Assert(D == 0)
>0?
Note that this is the opposite of most real-world regex engines:
*
is usually eager (equivalent to(e(e)*|)
rather than(|e(e)*)
). The lazy variant is usually written*?
and you could add it to the syntax of Turing regexes if you want.↩︎It’s very easy to accidentally write an infinite loop; this is a half-assed safeguard to catch some of them.↩︎
Extra care must be taken when more than two distinct symbols may be encountered on the tape.↩︎
Another hot take in the same vein is that the simply-typed lambda calculus—the simplest total functional programming language—is Turing-complete: you can encode Turing machines/general recursive functions/your favorite Turing-complete gadget by controlling nontermination with fuel, for a concrete example. Another idea is that a language where functions terminate can easily be extended with nontermination or recursion as an explicit effect.
More generally, Kleene’s normal form theorem says that if you can “express” primitive recursion, then you can “express” general recursion. Some might view this theorem as a counterargument, pointing to a boundary between “Turing-completeness” (can “express” general recursion) and “weak Turing-completeness” (can “express” primitive recursion) which can be made precise. While I recognize that there is a rich theory behind these concepts, I rather view Kleene’s normal form theorem as an argument why such a distinction is too subtle to be relevant to expressiveness in a broad sense of what we can and cannot do using a programming language.↩︎
We might even say that Brainfuck can be compiled to regular expressions using regular expressions. The regular expressions to do those substitutions are trivial though. Using
sed
:sed 's/\[/(0~/g;s/\]/)\*0?/g'
, where the two actual regular expressions are\[
and\]
.↩︎